China Playing Cards & Board Games Market and is projected to reach $1,675.4 million by 2025
KD Market
Insights has
published a new report on China Playing Cards & Board Games
Market analysis and forecast 2018-2025. The
report comprises of China Playing Cards & Board Games Market size, Y-o-Y
growth analysis, and market dynamics, including growth drivers, restraining
factors, opportunities, and trends which are spearheading current nature and
future status of the market.
The China playing cards
& board games market size was valued at $583.8
million in 2018, and is projected to reach $1,675.4
million by 2025, registering a CAGR of 16.3% from 2018 to 2025. In 2017,
the board games segment accounted for approximately two-thirds share in the China playing cards & board games market and is projected to grow at the highest CAGR of
19.2%.
Playing
cards are flat, rectangular pieces of layered pasteboard typically used for
playing a variety of games of skill or chance. Playing card is a very popular
and common product known by every age of person from child to adults.
There are
different types and variety of playing cards available in the market but the
principle of all is one—52 cards divided into four categories of 13 leaves
Spade, Heart, Diamond, and Club. The game of playing cards is very tricky and
interesting. Blackjack, Bridge, Roulette, Sweeps, and Rummy are some of the
popular games played in casinos, clubs, and other places.
Although all the games by playing cards are
very interesting, gambling which is illegal by law in most of countries caused
high sale of playing cards thus increasing the popularity. In the modern
standards of living the most appealing and attractive playing cards are made on
PVC coating card substrates and plastics laminated. Better look, non-effective
on water, longer lasting, and protection from dust are the advantages of such
playing cards. These type of playing cards are somewhat costlier than the
ordinary type of playing cards, but the strength & life of the cards along
with rigidity are enhanced. The exponential popularity and rise in number of
live casinos help in the development of the China playing cards industry. For
instance, Macau is country's sole gambling destination which is known worldwide
as the "Gambling capital of the world". In addition, the increase in
per capita income, high adoption, rise in interest, and growth of dual-income
households are some of the factors that augment the growth of the playing cards
market in China.
Board games are also called as tabletop games,
which involve counters or pieces moved or placed on a pre-marked surface or
board, according to a set of rules. Some games are based on pure strategy, but
many contain an element of chance and some are purely chance, with no element
of skill or it can be the combination of two. Chess, monopoly, checkers, and
stratego are some of the popular games around the world. In addition, Weiqi
(Go), Xiangqi, Jungle, Chinese Checkers, Mahjong, and Chinese Chess are some of
the popular Chinese board games that are now played around the world. These games
are specifically designed to engender competitive recreational activities among
end users. Kids, juvenile, and young population play these games for
recreational and learning purpose. Such games enhance team building and
problem-solving skills and facilitate active learning. The rise in number of
game bars & cafes, increase in demand among grade-schoolers, teenagers, and
adults, and surge in number of crowdfunding platforms for designers and
manufacturers are the prominent factors that propel the growth of the China
board games market.
China is one of the world’s major exporter of
toys, playing cards, and board games. The main production and export bases are
Guangdong, Jiangsu, Shanghai, Shandong, Zhejiang, and Fujian. Low manufacturing
cost, low wages, and availability of raw materials are the major factors that
support the growth of playing cards & board games. However factors such as
increased tariffs, emergence of new and cost effective production hubs such as
India & Vietnam affect the growth of playing cards & board games
industry in China.
China
playing cards & board games market is segmented on the basis of product type and competition type. By
product type, the market is bifurcated into playing cards and board games. By
competition type, it is studied across Tier 1, Tier 2, and Tier 3 companies.
The China playing cards & board games
market report contains competitive landscape for manufacturers of China playing
cards & board games market and it also provides extensive list of importers
of US and Europe from China. The key companies profiled in this report are
ShangHai YaoJi Playing Card Co.,Ltd., Shenzhen YHD Packaging Products Co.,
Ltd., Shenzhen ITIS Packaging Products Co., Ltd, Shenzhen Yahong Color Printing
Co., Ltd., Zhejiang Chinu Packing & Printing Co., Ltd., Ningbo Charron
Industry Co., Ltd., Shenzhen Swarm Playing Cards Co., Ltd. Yangzhou Jinyi
Stationery Co., Ltd., Yangzhou Jumbay International Trading Co., Ltd. and
Dongguan Bright Sea Industrial Co., Ltd
KEY BENEFITS FOR STAKEHOLDERS
- This report provides a quantitative analysis
of the current China playing cards & board games market trends,
estimations, and dynamics of the market from 2016 to 2025 to identify the
prevailing market opportunities.
- In-depth analysis of the China playing cards & board games market segmentation assists to determine the prevailing opportunities.
- Market player positioning segment facilitates benchmarking and provides a clear understanding of the present position of the market players.
- The report includes the analysis of the key players, market segments, and growth strategies.
- In-depth analysis of the China playing cards & board games market segmentation assists to determine the prevailing opportunities.
- Market player positioning segment facilitates benchmarking and provides a clear understanding of the present position of the market players.
- The report includes the analysis of the key players, market segments, and growth strategies.
KEY MARKET SEGMENTS
By Product Type
- Playing Cards
- Board Games
- Playing Cards
- Board Games
By Competition Type
- Tier 1
- Tier 2
- Tier 3
- Tier 1
- Tier 2
- Tier 3
Browse Full Report With TOC@
https://www.kdmarketinsights.com/product/china-playing-cards-and-board-games-market-amr
Table of Content
CHAPTER 1: INTRODUCTION
1.1. Report description
1.2. Key benefits for stakeholders
1.3. Key market segments
1.4. Research methodology
1.2. Key benefits for stakeholders
1.3. Key market segments
1.4. Research methodology
1.4.1. Primary research
1.4.2. Secondary research
1.4.3. Analyst tools and models
1.4.2. Secondary research
1.4.3. Analyst tools and models
CHAPTER 2: EXECUTIVE SUMMARY
2.1. Key finding of the study
2.2. CXO perspective
2.2. CXO perspective
CHAPTER 3: MARKET OVERVIEW
3.1. Market definition and scope
3.2. Key findings
3.2. Key findings
3.2.1. Top investment pocket
3.2.2. Top winning strategies
3.2.2. Top winning strategies
3.3. Regulatory guidelines/Global economic environment on the industry
3.3.1. Product regulations
3.3.1.1. United States regulations:
3.3.1.2. European regulations:
3.3.1.3. Chinese regulations:
3.3.1.2. European regulations:
3.3.1.3. Chinese regulations:
3.3.2. Import & Trade Regulations
3.3.2.1. Import & Trade Regulations of USA
3.3.2.2. Import & Trade Regulations of China
3.3.2.2. Import & Trade Regulations of China
3.4. Market dynamics
3.4.1. Drivers
3.4.1.1. The rise in number of games bars and cafes globally
3.4.1.2. Growth in demand from children and young population
3.4.1.3. Rise in number of crowdfunding platforms for designers and manufacturers
3.4.1.2. Growth in demand from children and young population
3.4.1.3. Rise in number of crowdfunding platforms for designers and manufacturers
3.4.2. Restraints
3.4.2.1. Higher tariffs on Chinese import goods
3.4.2.2. Emergence of new manufacturing hubs
3.4.2.2. Emergence of new manufacturing hubs
3.4.3. Opportunity
3.4.3.1. Growth in digitization of playing cards & board games
3.5. List of importer (North America and Europe) from China market
CHAPTER 4: CHINA PLAYING CARDS & BOARD GAMES MARKET, BY PRODUCT TYPE
4.1. Overview
4.1.1. Market size and forecast
4.2. Playing cards
4.2.1. Key market trends, growth factors, and opportunities
4.2.2. Market size and forecast
4.2.2. Market size and forecast
4.3. Board games
4.3.1. Key market trends, growth factors, and opportunities
4.3.2. Market size and forecast
4.3.2. Market size and forecast
CHAPTER 5: CHINA PLAYING CARDS & BOARD GAMES MARKET, BY COMPETITION
TYPE
5.1. Overview
5.1.1. Market size and forecast
5.2. Tier 1
5.2.1. Key market trends, growth factors, and opportunities
5.2.2. Market size and forecast
5.2.2. Market size and forecast
5.3. Tier 2
5.3.1. Key market trends, growth factors, and opportunities
5.3.2. Market size and forecast
5.3.2. Market size and forecast
5.4. Tier 3
5.4.1. Key market trends, growth factors, and opportunities
5.4.2. Market size and forecast
5.4.2. Market size and forecast
Continue…
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